WebGL graph consumes way too much resources
Despite the background video of the WebGL canvas is neat to watch, it eats adorable resources.
Maybe we can steal the code that powers https://mooshak2.dcc.fc.up.pt/ instead?
Despite the background video of the WebGL canvas is neat to watch, it eats adorable resources.
Maybe we can steal the code that powers https://mooshak2.dcc.fc.up.pt/ instead?